The best Spellblade build introduces you to a different way of fighting with magic in Dragon Age: The Veilguard .
Mage is traditionally the glass cannon class, exchanging survivability for raw damage. Although all the Mage's specializations keep this trait in Dragon Age: The Veilguard, Spellblade puts you in the front line of battles.
Para ayudarte a prepararte para avanzar en grupos de enemigos y estallar demonios, hemos preparado esta guía explicando la mejor construcción de hechizos , cubriendo las mejores habilidades, armas, armaduras, accesorios, encantamientos y cómo jugar esta clase .
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El Spellblade no tiene nada en común con el mago tradicional que has estado jugando como hasta el nivel 20. Una vez que hayas elegido seguir el camino de la plancha de hechizos, abandonarás la seguridad ofrecida por los ataques de larga distancia con un teatro y hechizos. This specialization focuses on melee combat. You will be closer to enemies, but not without good tools to deal with them. Spellblade has access to longer sequences of normal attacks and low cooldown skills to quickly burst enemies.
Spellblade is a fairly straightforward class to learn. Besides using skills and Light/Heavy attacks, you want to make the most out of the Shocked status. Muchas habilidades en el kit y equipos de hechizos hechizados infligen enemigos con el efecto sorprendido, lo que causa daño con el tiempo y reduce el calibre de escalón del enemigo. Mientras que estas propiedades del estado conmocionado son grandes, las ventajas de infligir este estado a los enemigos van más allá cuando juegas como una plancha de hechizos. Esto se debe a que, debido a algunas habilidades pasivas, puede recibir muchos aficionados al enfrentar enemigos conmocionados, por causar más daño o recibir menos daño de ellos.
Despite how high your damage output is, you should never forget that you're fundamentally a mage. In other words, you're pretty squishy ! Do not fall for the illusion that you can face a horde of demons just by yourself if you run out of Mana - learn when to retreat and re-engage. As a Spellblade, you're mostly limited to being an Electricity-magic user. Dependiendo de las piezas de equipo que tenga, es posible trabajar con fuego y electricidad, pero aun así, todas sus habilidades principales causan daños por electricidad.
By considering all of these aspects, we can establish a simple gameplay loop during combat. First, use your skills to apply Shocked before starting your Light Attack combo. When facing a single enemy, try to trigger the Astral Orb effect with a Heavy attack. As an example, cast Storm Surge , Void Blade , then Light attacks. When handling too many enemies or in situations where you are overwhelmed, use Tempest to clean the area.
Even though Light and Heavy attacks are the bread and butter of this build, you will need to unlock specific skills to make it work. First, as with all the other specializations in the game, you must reach Level 20 to unlock the Spellblade and its unique abilities. You want to get all the skills available in the Spellblade skill tree. Be sure to put the Spellblade's signature Ultimate skill Thunderous End and the Void Blade in your hotbar.
To fill the other available spots in your hotbar, you should select the Storm Surge and the Tempest skills. El primero te da cierta movilidad para alejarte de los enemigos mientras los golpea, y el segundo es una buena capacidad del área de efecto para lidiar con situaciones cuando te sientes abrumado por la cantidad de enemigos o cuando son demasiado escasos.
Passive abilities are crucial for this build and shouldn't be overlooked. Be sure to unlock Meditation in the Shadow Dragon segment and Reclamation in the Burst segment to secure consistent Mana recovery. Al mismo tiempo, el conductor y los choques debilitantes son dos habilidades pasivas difíciles de perder al abrir el camino hacia la Spellblade, pero quieres correr con esta construcción para pulir tu ataque y defensa cuando enfrentan enemigos conmocionados.
To become this terrific mix of assassin and magic user, the Spellblade requires a good set of Orb and Mageknife; every Mage can carry one stave, and one set of orb and knife. A diferencia del mago más convencional, Spellblade es una especialización centrada en la navaja de orbe porque está muy centrada en el uso de habilidades activadas por ataques ligeros y pesados que usan el cuchillo. This means the stave is the least important aspect of the build.
Entre las opciones disponibles en el juego, un orbe fácil de encontrar es que el ThunderClap , que causa daños eléctricos, genere mucho escalón y tiene un gran potencial si termina actualizándolo a Epic, un rango que desbloquea su pasivo de la salud de las oleadas al dañar las barreras. A second good option is the Stormsphere . Although it has lower base stats than Thunderclap, it requires less investment in terms of upgrades to become really good for this build. By getting a Rare version of it, your Agile attacks will apply Shocked. Una vez que haya desbloqueado al menos las quemaduras eléctricas más pasivas, puede considerar ejecutar las cenizas de Urthemiel , debido a cuánto mejora la aplicación de la quema.
La lista de opciones es considerable cuando se trata de Mageknives, pero para esta construcción, sería mejor usar los que Stiletto o Athame encantado . These two mageknives come with passives that assist you in having a good Mana sustain. Even though we have a couple of abilities in our skill tree that help recover Mana, they aren't enough. Sin embargo, si siente que Mana no es un problema, entonces puede ejecutar Dirk de retorcimiento dividido para dar más daño y aplicar Dragonbone conmocionado o afilado para pulir al resto de su fiesta.
For Spellblade, armors are great to compensate for the lack of damage or sustain in other pieces of equipment. In case your Mana is taking too long to generate which affects how fast you can kill enemies, consider wearing the Jumper's Leathers . All three passives of this armor are great and the first two - the easiest ones to unlock! - increase your maximum Mana and the percentage of Mana generated.
The chances of taking a lot of damage playing Spellblade are considerably high since you will be engaging in close-range combat. To make your life a bit easier, you may want to use the Researcher's Coat armor. In the Rare version, this piece of equipment recovers Health based on the damage you caused. Exactly what you may need as a squishy Mage who is throwing knife attacks at giant dragons.
The helms follow the same logic. You can choose to use the Carastes Double-Hat which already increases your Mana generation considerably in its uncommon version. On the other hand, if you're looking for ways to increase your damage output, the Antivan Parade Helm is a great option for this build. It increases the duration and damage of Shocking Weapons against Shocked enemies.
As an initial but extremely useful accessory for this build, you want to get the Glacial Talus ring. It is a great Mana generation source in case you haven't acquired pieces of Armor or a mageknife that plays the battery role for the build. For the second ring slot, you want to run Thrumming Rock . This ring increases the damage of Shocking Weapons and Electric Abilities.
Si bien hay algunas opciones de amuletos superadas que se encuentran más adelante en el juego, como la que puede obtener del corazón de la misión del lado de la corrupción, puede encontrar opciones sólidas que funcionen bien con esta construcción anteriormente. The Crow's Perch Medallion is among the best considering it will buff your Strike abilities like Void Blade and Storm Surge. If you upgrade it to Rare, it will also heal you based on the damage of Strike abilities.
No enchantment is mandatory for this build to work, so you can feel free to experiment and see what you think is better for your character. However, we would like to suggest some solid options that you should consider picking. Primero, para tus armas, el daño de ataque final de +20% para el cuchillo y +25% de daño del disparador de bomba arcano son opciones útiles considerando la cantidad de veces que esta construcción desencadenan los efectos.
You may want to consider putting defensive enchantments in your armor pieces when you have a good grasp of who - or what - you're about to face. When this is not the case, consider going for more offensive options, such as +15% Affliction Duration or +10% Ultimate Generation . El primero te ayuda a sostener tu daño y todos los efectos que se desarrollan al golpear enemigos conmocionados, mientras que el segundo te permite usar tu habilidad más fuerte de manera más fuerte durante una pelea.
Rings have great Mana generation enchantments if the ones you're wearing don't have this effect. But if you looked for the specific accessories we listed in this guide, this won't be necessary. Instead, put +25% Strike Ability Damage . At the same time, you want +20% Shocked Damage or +1 Max Shocked Stacks for your amulet.
When it comes to enchanting skills, you have great options to make your kit work even better. First, put +75% Damage while Shocking Weapons in Void Blade. With this, if this skill doesn't kill the enemy with one hit, it will probably take a huge chunk of health. Next, you want -15% Cooldown Duration on Storm Surge. This is your escape ability and you want to have it up quickly for emergencies. Lastly, for Tempest, the Radius +2m is what you're looking for. This enchantment will make sure that more enemies are hit by the skill.
Have fun playing Spellblade in Dragon Age: The Veilguard.